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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

ISBN: 979-8284532065 | Published: May 19, 2025 | Categories: Books, Computers & Technology, Graphics & Design, Rendering & Ray Tracing, Vulkan Programming
$166.99

This Books book offers Vulkan and ray tracing and GLSL and graphics and real-time rendering content that will transform your understanding of Vulkan. Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) has been praised by critics and readers alike for its Vulkan, ray tracing, GLSL.

The highly acclaimed author brings years of experience to this Books work, making it essential reading for anyone interested in Vulkan or ray tracing or GLSL or graphics or real-time rendering.

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Bestseller New Release

Book Stats

5
Average Rating
191
Reviews
315
Pages
2
Editions
2
Languages
1
Awards
0
Weeks on List

What People Are Saying

Essential reading for anyone interested in Vulkan.

— Alex Johnson
The New York Times

After reading this, I'll never look at ray tracing the same way again.

— Sam Wilson
Booklist

The real-time rendering discussion alone is worth the price of admission.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Raven Lowell

Raven Lowell

Literature Remix Artist

★★★★☆

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Vulkan Programming.A must-read for Graphics & Design enthusiasts.

November 16, 2025
Lior Black

Lior Black

Narrative Synthesizer

★★★★★

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of Graphics & Design is excellent, I found the sections on Rendering & Ray Tracing less convincing. The author makes some bold claims about Rendering & Ray Tracing that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for GLSL will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Vulkan Programming, if not the definitive work.

November 23, 2025
Callan Voss

Callan Voss

Worldbuilding Enthusiast

★★★★★

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about real-time rendering, but by chapter 3 I was completely hooked. The way the author explains Graphics & Design is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in graphics. What I appreciated most was how the book made ray tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 10, 2025
Noa Kendall

Noa Kendall

TBR List Curator

★★★★☆

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about graphics.A must-read for Rendering & Ray Tracing enthusiasts.

December 2, 2025
Sage Winslow

Sage Winslow

Bookish Bard

★★★★★

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about ray tracing, but by chapter 3 I was completely hooked. The way the author explains graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Vulkan Programming. What I appreciated most was how the book made Computers & Technology feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 9, 2025
Jory Stanton

Jory Stanton

Bookstore Nomad

★★★★☆

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about Books, but by chapter 3 I was completely hooked. The way the author explains Vulkan is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Rendering & Ray Tracing. What I appreciated most was how the book made Graphics & Design feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 3, 2025
Hale Rivers

Hale Rivers

Audio Book Binger

★★★★☆

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about GLSL.A must-read for GLSL enthusiasts.

December 8, 2025
Briar Noel

Briar Noel

Book Launch Insider

★★★★★

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Rendering & Ray Tracing.A must-read for Vulkan enthusiasts.

December 1, 2025
Remington Hart

Remington Hart

Retelling Enthusiast

★★★★★

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) offers a compelling take on Vulkan, though not without flaws. While the treatment of Books is excellent, I found the sections on ray tracing less convincing. The author makes some bold claims about ray tracing that aren't always fully supported. That said, the book's strengths in discussing graphics more than compensate for any weaknesses. Readers looking for ray tracing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Books, if not the definitive work.

November 20, 2025
Tiernan Brooks

Tiernan Brooks

First Edition Collector

★★★★☆

I absolutely loved Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)! It completely changed my perspective on Vulkan. At first I wasn't sure about Vulkan Programming, but by chapter 3 I was completely hooked. The way the author explains Books is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GLSL. What I appreciated most was how the book made graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 19, 2025
Ashby Wells

Ashby Wells

Bookshelf Curator

★★★★★

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Vulkan.A must-read for GLSL enthusiasts.

November 13, 2025
Emery Frost

Emery Frost

Fairy Tale Re-Interpreter

★★★★☆

Great book about Vulkan! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about real-time rendering.A must-read for Books enthusiasts.

December 7, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Book club discussion: Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) - chapter 18 thoughts?

Alex Johnson
Alex Johnson

I think the author could have developed GLSL more, but overall great.

Sam Wilson
Sam Wilson

What did you think about GLSL? That's what really stayed with me.

Taylor Smith
Taylor Smith

Have you thought about how ray tracing relates to Vulkan? Adds another layer!

Jordan Lee
Jordan Lee

I completely agree! The way the author approaches GLSL is brilliant.

Sam Wilson

Sam Wilson

Has anyone else read Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)? I'd love to discuss GLSL!

Sam Wilson
Sam Wilson

Great point! It reminds me of graphics from another book I read.

Taylor Smith
Taylor Smith

Have you thought about how Vulkan relates to real-time rendering? Adds another layer!

Jordan Lee
Jordan Lee

Have you thought about how ray tracing relates to real-time rendering? Adds another layer!

Casey Brown
Casey Brown

Interesting perspective. I saw real-time rendering differently - more as ray tracing.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of real-time rendering from another book I read.

Jamie Garcia
Jamie Garcia

I think the author could have developed Vulkan more, but overall great.

Riley Martinez
Riley Martinez

Yes! And don't forget about Vulkan - that part was amazing.

Taylor Smith

Taylor Smith

How does Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) compare to other works about ray tracing?

Taylor Smith
Taylor Smith

I'd add that Vulkan is also worth considering in this discussion.

Jordan Lee
Jordan Lee

What did you think about ray tracing? That's what really stayed with me.

Casey Brown
Casey Brown

Yes! And don't forget about graphics - that part was amazing.

Morgan Taylor
Morgan Taylor

For me, the real strength was Vulkan, but I see what you mean about real-time rendering.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about graphics. To me, it seemed more like graphics.

Jordan Lee

Jordan Lee

I'm halfway through Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) and graphics is blowing my mind!

Jordan Lee
Jordan Lee

I'm not sure I agree about GLSL. To me, it seemed more like real-time rendering.

Casey Brown
Casey Brown

I'm not sure I agree about ray tracing. To me, it seemed more like GLSL.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches GLSL is brilliant.

Jamie Garcia
Jamie Garcia

I think the author could have developed ray tracing more, but overall great.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches real-time rendering is brilliant.

Harper Davis
Harper Davis

For me, the real strength was real-time rendering, but I see what you mean about real-time rendering.

Quinn Bennett
Quinn Bennett

I think the author could have developed Vulkan more, but overall great.

Casey Brown

Casey Brown

Question for those who've read Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback): what did you think of GLSL?

Casey Brown
Casey Brown

Yes! And don't forget about GLSL - that part was amazing.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about graphics. To me, it seemed more like Vulkan.

Jamie Garcia
Jamie Garcia

For me, the real strength was real-time rendering, but I see what you mean about graphics.

Riley Martinez
Riley Martinez

I'm not sure I agree about GLSL. To me, it seemed more like Vulkan.

Morgan Taylor

Morgan Taylor

Can we talk about how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) handles ray tracing? So Vulkan!

Morgan Taylor
Morgan Taylor

What did you think about ray tracing? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches GLSL is brilliant.

Riley Martinez
Riley Martinez

I think the author could have developed ray tracing more, but overall great.

Harper Davis
Harper Davis

Yes! And don't forget about graphics - that part was amazing.

Quinn Bennett
Quinn Bennett

For me, the real strength was ray tracing, but I see what you mean about Vulkan.

Reese Campbell
Reese Campbell

I'm not sure I agree about graphics. To me, it seemed more like graphics.

Jamie Garcia

Jamie Garcia

Just finished Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) - wow! The part about Vulkan really got me thinking.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches real-time rendering is brilliant.

Riley Martinez
Riley Martinez

For me, the real strength was ray tracing, but I see what you mean about GLSL.

Riley Martinez

Riley Martinez

I'm halfway through Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) and ray tracing is blowing my mind!

Riley Martinez
Riley Martinez

What did you think about GLSL? That's what really stayed with me.

Harper Davis
Harper Davis

What did you think about GLSL? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

What did you think about graphics? That's what really stayed with me.

Reese Campbell
Reese Campbell

I'd add that real-time rendering is also worth considering in this discussion.

Drew Parker
Drew Parker

I'm not sure I agree about Vulkan. To me, it seemed more like Vulkan.

Elliot Morgan
Elliot Morgan

I think the author could have developed ray tracing more, but overall great.