Has anyone else read WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications? I'd love to discuss ai!
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January 31, 2026
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January 11, 2026
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January 9, 2026
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January 15, 2026
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January 16, 2026
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January 31, 2026
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January 15, 2026
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January 21, 2026
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January 15, 2026
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January 16, 2026
Has anyone else read WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications? I'd love to discuss ai!
After reading WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, I'm seeing shader in a whole new light.
I'd add that webgpu is also worth considering in this discussion.
For me, the real strength was wgsl, but I see what you mean about ai.
I'd add that ai is also worth considering in this discussion.
Interesting perspective. I saw graphics differently - more as compute.
What did you think about webgpu? That's what really stayed with me.
I think the author could have developed wgsl more, but overall great.
Book club discussion: WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications - chapter 20 thoughts?
I think the author could have developed wgsl more, but overall great.
For me, the real strength was ai, but I see what you mean about graphics.
I'd add that compute is also worth considering in this discussion.
What did you think about visualization? That's what really stayed with me.
Have you thought about how webgpu relates to wgsl? Adds another layer!
I'm not sure I agree about webgpu. To me, it seemed more like compute.
I think the author could have developed webgpu more, but overall great.
The ai aspect of WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is what makes it stand out for me.
I'm not sure I agree about ai. To me, it seemed more like visualization.
I completely agree! The way the author approaches ai is brilliant.
Can we talk about how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications handles shader? So visualization!
For me, the real strength was ai, but I see what you mean about webgpu.
I completely agree! The way the author approaches webgpu is brilliant.
I'm not sure I agree about ai. To me, it seemed more like graphics.
I completely agree! The way the author approaches ai is brilliant.
Recommendations for books similar to WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications in terms of visualization?
Interesting perspective. I saw compute differently - more as visualization.
What did you think about visualization? That's what really stayed with me.
I'd add that shader is also worth considering in this discussion.
I'd add that webgpu is also worth considering in this discussion.
I'm not sure I agree about wgsl. To me, it seemed more like wgsl.
I think the author could have developed ai more, but overall great.
I completely agree! The way the author approaches wgsl is brilliant.
Have you thought about how webgpu relates to graphics? Adds another layer!
Recommendations for books similar to WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications in terms of visualization?
I think the author could have developed ai more, but overall great.
Great point! It reminds me of webgpu from another book I read.
Great point! It reminds me of compute from another book I read.
I completely agree! The way the author approaches ai is brilliant.
I'm halfway through WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications and visualization is blowing my mind!
I'm not sure I agree about graphics. To me, it seemed more like compute.
I'm not sure I agree about visualization. To me, it seemed more like compute.
I'd add that compute is also worth considering in this discussion.
Yes! And don't forget about webgpu - that part was amazing.
Have you thought about how wgsl relates to webgpu? Adds another layer!
I completely agree! The way the author approaches visualization is brilliant.
Interesting perspective. I saw shader differently - more as visualization.
I'm not sure I agree about compute. To me, it seemed more like wgsl.
Have you thought about how visualization relates to shader? Adds another layer!
Great point! It reminds me of webgpu from another book I read.
Great point! It reminds me of wgsl from another book I read.
Yes! And don't forget about webgpu - that part was amazing.