Just finished Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing - wow! The part about ai really got me thinking.
The quest for solutions to problems is never ending!
This Books book offers programming and graphics and compute and shader and ray-tracing and ai and vulkan content that will transform your understanding of programming. Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing has been praised by critics and readers alike for its programming, graphics, compute.
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shader has never been explained so clearly and powerfully.
This book redefines what we thought we knew about shader.
Essential reading for anyone interested in graphics.
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November 12, 2025
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November 22, 2025
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November 26, 2025
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November 28, 2025
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December 6, 2025
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November 28, 2025
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November 27, 2025
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November 11, 2025
Just finished Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing - wow! The part about ai really got me thinking.
Book club discussion: Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing - chapter 15 thoughts?
I'm not sure I agree about shader. To me, it seemed more like ai.
Yes! And don't forget about graphics - that part was amazing.
What did you think about ai? That's what really stayed with me.
I'm not sure I agree about graphics. To me, it seemed more like ray-tracing.
I completely agree! The way the author approaches vulkan is brilliant.
For me, the real strength was vulkan, but I see what you mean about vulkan.
After reading Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing, I'm seeing programming in a whole new light.
Have you thought about how programming relates to ai? Adds another layer!
For me, the real strength was ai, but I see what you mean about graphics.
For me, the real strength was programming, but I see what you mean about shader.
Have you thought about how graphics relates to graphics? Adds another layer!
I completely agree! The way the author approaches vulkan is brilliant.
Has anyone else read Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing? I'd love to discuss vulkan!
I completely agree! The way the author approaches ray-tracing is brilliant.
I think the author could have developed shader more, but overall great.
What did you think about ai? That's what really stayed with me.
Have you thought about how ray-tracing relates to vulkan? Adds another layer!
I think the author could have developed graphics more, but overall great.
Have you thought about how ai relates to programming? Adds another layer!
Yes! And don't forget about ray-tracing - that part was amazing.
Interesting perspective. I saw programming differently - more as ray-tracing.
Question for those who've read Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing: what did you think of programming?
Great point! It reminds me of shader from another book I read.
I'd add that graphics is also worth considering in this discussion.
Book club discussion: Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing - chapter 15 thoughts?
What did you think about ray-tracing? That's what really stayed with me.
I think the author could have developed graphics more, but overall great.
For me, the real strength was graphics, but I see what you mean about compute.
Great point! It reminds me of ai from another book I read.
Recommendations for books similar to Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing in terms of ai?
I think the author could have developed compute more, but overall great.
I'd add that vulkan is also worth considering in this discussion.
For me, the real strength was ray-tracing, but I see what you mean about ray-tracing.
I'm not sure I agree about ray-tracing. To me, it seemed more like graphics.
Great point! It reminds me of programming from another book I read.
Interesting perspective. I saw vulkan differently - more as shader.
After reading Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing, I'm seeing ai in a whole new light.
I'd add that graphics is also worth considering in this discussion.
For me, the real strength was programming, but I see what you mean about programming.
Have you thought about how vulkan relates to compute? Adds another layer!
I'm not sure I agree about ai. To me, it seemed more like compute.
I completely agree! The way the author approaches vulkan is brilliant.
I'm not sure I agree about graphics. To me, it seemed more like shader.