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QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

ISBN: 9798264282454 | Published: May 14, 2025 | Categories: Computers & Technology, Programming, Game Development, Computer Graphics, Simulation & Modeling
$95.99

This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.

The highly acclaimed author brings years of experience to this Computers & Technology work, making it a must-have for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.

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Book Stats

4
Average Rating
190
Reviews
492
Pages
2
Editions
4
Languages
2
Awards
3
Weeks on List

What People Are Saying

The Rigid Body Simulation discussion alone is worth the price of admission.

— Alex Johnson
The New York Times

You'll finish this book with a completely new understanding of Physics Engines.

— Sam Wilson
Booklist

After reading this, I'll never look at Realism the same way again.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Tatum Walsh

Tatum Walsh

Symbolism Sleuth

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Game Physics enthusiasts.

January 17, 2026
Logan Saunders

Logan Saunders

Character Critic

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Collision Detection. The methodological rigor and theoretical framework make this an essential read for anyone interested in Motion. While some may argue that Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

January 23, 2026
Arden Blake

Arden Blake

Dialogue Aesthete

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Computer Graphics, but by chapter 3 I was completely hooked. The way the author explains Physics Engines is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Rigid Body Simulation. What I appreciated most was how the book made Gravity feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 10, 2026
Devon Young

Devon Young

Literature Vlogger

★★★★☆

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Gravity, but by chapter 3 I was completely hooked. The way the author explains Game Physics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Motion. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 21, 2026
Sawyer Greene

Sawyer Greene

Genre Blender

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Physics.A must-read for Game Development enthusiasts.

January 21, 2026
Reagan Marsh

Reagan Marsh

Mystery Solver

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Simulation & Modeling, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Simulation & Modeling. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computers & Technology.

January 18, 2026
Micah Knight

Micah Knight

Booktok Influencer

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Simulation & Modeling is excellent, I found the sections on Simulation & Modeling less convincing. The author makes some bold claims about Simulation & Modeling that aren't always fully supported. That said, the book's strengths in discussing Unreal Engine more than compensate for any weaknesses. Readers looking for Simulation & Modeling will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

January 19, 2026
Cameron Wells

Cameron Wells

Storyline Architect

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Computers & Technology, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computers & Technology. What I appreciated most was how the book made Unity feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 11, 2026
Finley Cross

Finley Cross

Paperback Philosopher

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Computers & Technology is excellent, I found the sections on Gravity less convincing. The author makes some bold claims about Realism that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for Collision Detection will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

January 21, 2026
Remy Jordan

Remy Jordan

Cover Art Enthusiast

★★★★☆

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Physics.A must-read for Game Development enthusiasts.

February 2, 2026
Justice Palmer

Justice Palmer

Chapter Whisperer

★★★★★

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Simulation & Modeling is excellent, I found the sections on Simulation less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for Game Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Realism, if not the definitive work.

January 23, 2026
Kai Barrett

Kai Barrett

Literary Scout

★★★★★

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Simulation & Modeling is excellent, I found the sections on Programming less convincing. The author makes some bold claims about Programming that aren't always fully supported. That said, the book's strengths in discussing Collision Detection more than compensate for any weaknesses. Readers looking for Unity will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Gravity, if not the definitive work.

January 31, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

Book club discussion: QuickStart Guide to Game Physics - chapter 6 thoughts?

Alex Johnson
Alex Johnson

Yes! And don't forget about Realism - that part was amazing.

Sam Wilson
Sam Wilson

Interesting perspective. I saw Rigid Body Simulation differently - more as Rigid Body Simulation.

Taylor Smith
Taylor Smith

I think the author could have developed Unity more, but overall great.

Jordan Lee
Jordan Lee

I'm not sure I agree about Motion. To me, it seemed more like Realism.

Casey Brown
Casey Brown

I'm not sure I agree about Realism. To me, it seemed more like Unity.

Morgan Taylor
Morgan Taylor

Have you thought about how Game Development relates to Physics Engines? Adds another layer!

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Game Development differently - more as Game Development.

Riley Martinez
Riley Martinez

Yes! And don't forget about Collision Detection - that part was amazing.

Sam Wilson

Sam Wilson

Just finished QuickStart Guide to Game Physics - wow! The part about Gravity really got me thinking.

Sam Wilson
Sam Wilson

I'd add that Realism is also worth considering in this discussion.

Taylor Smith
Taylor Smith

Have you thought about how Rigid Body Simulation relates to Realism? Adds another layer!

Jordan Lee
Jordan Lee

What did you think about Simulation? That's what really stayed with me.

Taylor Smith

Taylor Smith

I'm halfway through QuickStart Guide to Game Physics and Rigid Body Simulation is blowing my mind!

Taylor Smith
Taylor Smith

Have you thought about how Unity relates to Gravity? Adds another layer!

Jordan Lee
Jordan Lee

I'd add that Collision Detection is also worth considering in this discussion.

Casey Brown
Casey Brown

I'm not sure I agree about Unity. To me, it seemed more like Simulation.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Motion - that part was amazing.

Jordan Lee

Jordan Lee

The Unity aspect of QuickStart Guide to Game Physics is what makes it stand out for me.

Jordan Lee
Jordan Lee

I'd add that Unreal Engine is also worth considering in this discussion.

Casey Brown
Casey Brown

For me, the real strength was Rigid Body Simulation, but I see what you mean about Realism.

Morgan Taylor
Morgan Taylor

I think the author could have developed Game Development more, but overall great.

Jamie Garcia
Jamie Garcia

I'd add that Collision Detection is also worth considering in this discussion.

Riley Martinez
Riley Martinez

Great point! It reminds me of Game Physics from another book I read.

Harper Davis
Harper Davis

What did you think about Collision Detection? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches Gravity is brilliant.

Reese Campbell
Reese Campbell

Have you thought about how Rigid Body Simulation relates to Motion? Adds another layer!

Casey Brown

Casey Brown

How does QuickStart Guide to Game Physics compare to other works about Unity?

Casey Brown
Casey Brown

Great point! It reminds me of Rigid Body Simulation from another book I read.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Collision Detection. To me, it seemed more like Realism.

Jamie Garcia
Jamie Garcia

Have you thought about how Physics Engines relates to Simulation? Adds another layer!

Riley Martinez
Riley Martinez

Have you thought about how Game Physics relates to Gravity? Adds another layer!

Harper Davis
Harper Davis

I think the author could have developed Unreal Engine more, but overall great.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Unity. To me, it seemed more like Unreal Engine.

Reese Campbell
Reese Campbell

I'm not sure I agree about Realism. To me, it seemed more like Unity.

Drew Parker
Drew Parker

Have you thought about how Game Development relates to Physics Engines? Adds another layer!

Morgan Taylor

Morgan Taylor

Just finished QuickStart Guide to Game Physics - wow! The part about Physics Engines really got me thinking.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of Game Development from another book I read.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Rigid Body Simulation differently - more as Collision Detection.

Riley Martinez
Riley Martinez

Great point! It reminds me of Physics Engines from another book I read.

Jamie Garcia

Jamie Garcia

Recommendations for books similar to QuickStart Guide to Game Physics in terms of Physics Engines?

Jamie Garcia
Jamie Garcia

For me, the real strength was Simulation, but I see what you mean about Unity.

Riley Martinez
Riley Martinez

Interesting perspective. I saw Motion differently - more as Game Development.

Harper Davis
Harper Davis

I'd add that Unreal Engine is also worth considering in this discussion.

Riley Martinez

Riley Martinez

Has anyone else read QuickStart Guide to Game Physics? I'd love to discuss Game Physics!

Riley Martinez
Riley Martinez

I'm not sure I agree about Realism. To me, it seemed more like Game Development.

Harper Davis
Harper Davis

I'd add that Unity is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

Have you thought about how Game Development relates to Unreal Engine? Adds another layer!