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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$135.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings a fresh perspective to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release Editor's Pick

Book Stats

5
Average Rating
424
Reviews
512
Pages
3
Editions
1
Languages
3
Awards
6
Weeks on List

What People Are Saying

After reading this, I'll never look at Graphics Pipeline the same way again.

— Alex Johnson
The New York Times

This book redefines what we thought we knew about Compute Shaders.

— Sam Wilson
Booklist

This book redefines what we thought we knew about Game Development.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Hayden Rivera

Hayden Rivera

Plot Dissectionist

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Compute Shaders.A must-read for DirectX 12 enthusiasts.

November 17, 2025
Tatum Walsh

Tatum Walsh

Symbolism Sleuth

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in DirectX. What I appreciated most was how the book made Shader Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 7, 2025
Logan Saunders

Logan Saunders

Character Critic

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Game Development is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Programming that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for Compute Shaders will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Graphics Pipeline, if not the definitive work.

November 24, 2025
Arden Blake

Arden Blake

Dialogue Aesthete

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made GPU Computing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 11, 2025
Devon Young

Devon Young

Literature Vlogger

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Software Development, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Software Development.

December 7, 2025
Sawyer Greene

Sawyer Greene

Genre Blender

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Computing is excellent, I found the sections on DirectX 12 less convincing. The author makes some bold claims about Shader Development that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.

December 6, 2025
Reagan Marsh

Reagan Marsh

Mystery Solver

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Shader Development, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of HLSL.

November 14, 2025
Micah Knight

Micah Knight

Booktok Influencer

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Software Development is excellent, I found the sections on Ray Tracing less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing Software Development more than compensate for any weaknesses. Readers looking for Graphics Pipeline will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Graphics Pipeline, if not the definitive work.

December 4, 2025
Cameron Wells

Cameron Wells

Storyline Architect

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Rendering, which provides fresh insights into GPU Computing. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that GPU Computing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

December 8, 2025
Finley Cross

Finley Cross

Paperback Philosopher

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Graphics Pipeline is excellent, I found the sections on Programming less convincing. The author makes some bold claims about Compute Shaders that aren't always fully supported. That said, the book's strengths in discussing Compute Shaders more than compensate for any weaknesses. Readers looking for HLSL will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

December 7, 2025
Remy Jordan

Remy Jordan

Cover Art Enthusiast

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made GPU Computing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 25, 2025
Justice Palmer

Justice Palmer

Chapter Whisperer

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Optimization, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computer Graphics. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computer Graphics.

November 21, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

The Rendering aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.

Alex Johnson
Alex Johnson

I'd add that Rendering is also worth considering in this discussion.

Sam Wilson
Sam Wilson

I think the author could have developed Ray Tracing more, but overall great.

Taylor Smith
Taylor Smith

Great point! It reminds me of Rendering from another book I read.

Jordan Lee
Jordan Lee

Great point! It reminds me of DirectX from another book I read.

Sam Wilson

Sam Wilson

The Shader Development aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.

Sam Wilson
Sam Wilson

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Taylor Smith
Taylor Smith

Yes! And don't forget about HLSL - that part was amazing.

Jordan Lee
Jordan Lee

What did you think about DirectX? That's what really stayed with me.

Casey Brown
Casey Brown

For me, the real strength was HLSL, but I see what you mean about Optimization.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Ray Tracing. To me, it seemed more like Game Development.

Jamie Garcia
Jamie Garcia

I'd add that Ray Tracing is also worth considering in this discussion.

Riley Martinez
Riley Martinez

Great point! It reminds me of Graphics Pipeline from another book I read.

Taylor Smith

Taylor Smith

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about DirectX 12 really got me thinking.

Taylor Smith
Taylor Smith

For me, the real strength was Ray Tracing, but I see what you mean about Game Development.

Jordan Lee
Jordan Lee

What did you think about Graphics Pipeline? That's what really stayed with me.

Jordan Lee

Jordan Lee

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 4 thoughts?

Jordan Lee
Jordan Lee

I'm not sure I agree about Compute Shaders. To me, it seemed more like Optimization.

Casey Brown
Casey Brown

I'm not sure I agree about Shader Development. To me, it seemed more like Optimization.

Casey Brown

Casey Brown

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of HLSL?

Casey Brown
Casey Brown

For me, the real strength was GPU Programming, but I see what you mean about Rendering.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Game Development - that part was amazing.

Morgan Taylor

Morgan Taylor

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss DirectX 12!

Morgan Taylor
Morgan Taylor

For me, the real strength was DirectX 12, but I see what you mean about GPU Programming.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about Optimization - that part was amazing.

Riley Martinez
Riley Martinez

What did you think about Optimization? That's what really stayed with me.

Harper Davis
Harper Davis

Great point! It reminds me of GPU Programming from another book I read.

Quinn Bennett
Quinn Bennett

Have you thought about how Rendering relates to Optimization? Adds another layer!

Reese Campbell
Reese Campbell

For me, the real strength was Shader Development, but I see what you mean about Compute Shaders.

Drew Parker
Drew Parker

What did you think about Optimization? That's what really stayed with me.

Elliot Morgan
Elliot Morgan

I think the author could have developed Rendering more, but overall great.

Jamie Garcia

Jamie Garcia

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 9 thoughts?

Jamie Garcia
Jamie Garcia

Great point! It reminds me of GPU Programming from another book I read.

Riley Martinez
Riley Martinez

I'd add that Ray Tracing is also worth considering in this discussion.

Riley Martinez

Riley Martinez

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles DirectX? So DirectX!

Riley Martinez
Riley Martinez

What did you think about Compute Shaders? That's what really stayed with me.

Harper Davis
Harper Davis

For me, the real strength was Game Development, but I see what you mean about HLSL.