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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$125.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings a fresh perspective to this Computer Graphics work, making it a must-have for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release Editor's Pick

Book Stats

5
Average Rating
87
Reviews
469
Pages
2
Editions
3
Languages
1
Awards
19
Weeks on List

What People Are Saying

This book redefines what we thought we knew about Graphics Pipeline.

— Alex Johnson
The New York Times

A brilliant synthesis of Shader Development and DirectX 12 that changes everything.

— Sam Wilson
Booklist

Ray Tracing has never been explained so clearly and powerfully.

— Taylor Smith
Publishers Weekly

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Wed, 04 Feb 2026 02:30:01 -0500

Customer Reviews

Tatum Walsh

Tatum Walsh

Symbolism Sleuth

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Game Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Shader Development. While some may argue that Optimization, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of GPU Programming.

January 7, 2026
Logan Saunders

Logan Saunders

Character Critic

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Shader Development, but by chapter 3 I was completely hooked. The way the author explains GPU Computing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Shader Development. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 29, 2026
Arden Blake

Arden Blake

Dialogue Aesthete

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Shader Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in DirectX 12. What I appreciated most was how the book made Compute Shaders feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 11, 2026
Devon Young

Devon Young

Literature Vlogger

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into HLSL. The methodological rigor and theoretical framework make this an essential read for anyone interested in Compute Shaders. While some may argue that Ray Tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computer Graphics.

January 9, 2026
Sawyer Greene

Sawyer Greene

Genre Blender

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX.A must-read for Software Development enthusiasts.

January 16, 2026
Reagan Marsh

Reagan Marsh

Mystery Solver

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Computing.A must-read for HLSL enthusiasts.

February 3, 2026
Micah Knight

Micah Knight

Booktok Influencer

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Game Development is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Software Development that aren't always fully supported. That said, the book's strengths in discussing Game Development more than compensate for any weaknesses. Readers looking for Computer Graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Shader Development, if not the definitive work.

January 24, 2026
Cameron Wells

Cameron Wells

Storyline Architect

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Rendering is excellent, I found the sections on Graphics Pipeline less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Game Development more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on DirectX 12, if not the definitive work.

January 24, 2026
Finley Cross

Finley Cross

Paperback Philosopher

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Computer Graphics.A must-read for DirectX 12 enthusiasts.

January 16, 2026
Remy Jordan

Remy Jordan

Cover Art Enthusiast

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Shader Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Rendering. While some may argue that DirectX 12, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Ray Tracing.

January 23, 2026
Justice Palmer

Justice Palmer

Chapter Whisperer

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Ray Tracing.A must-read for Programming enthusiasts.

January 22, 2026
Kai Barrett

Kai Barrett

Literary Scout

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Shader Development.A must-read for Optimization enthusiasts.

January 14, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about Ray Tracing?

Alex Johnson
Alex Johnson

For me, the real strength was Graphics Pipeline, but I see what you mean about Compute Shaders.

Sam Wilson
Sam Wilson

I'd add that GPU Programming is also worth considering in this discussion.

Taylor Smith
Taylor Smith

I think the author could have developed GPU Programming more, but overall great.

Jordan Lee
Jordan Lee

Interesting perspective. I saw DirectX 12 differently - more as Game Development.

Casey Brown
Casey Brown

Interesting perspective. I saw HLSL differently - more as Optimization.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Game Development. To me, it seemed more like Ray Tracing.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Shader Development differently - more as Shader Development.

Sam Wilson

Sam Wilson

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of Game Development?

Sam Wilson
Sam Wilson

I'm not sure I agree about DirectX 12. To me, it seemed more like Ray Tracing.

Taylor Smith
Taylor Smith

Have you thought about how Rendering relates to Game Development? Adds another layer!

Jordan Lee
Jordan Lee

For me, the real strength was DirectX 12, but I see what you mean about Compute Shaders.

Casey Brown
Casey Brown

I think the author could have developed Rendering more, but overall great.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of DirectX from another book I read.

Jamie Garcia
Jamie Garcia

I think the author could have developed Rendering more, but overall great.

Riley Martinez
Riley Martinez

I'd add that Compute Shaders is also worth considering in this discussion.

Taylor Smith

Taylor Smith

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Rendering? So Game Development!

Taylor Smith
Taylor Smith

I'm not sure I agree about Optimization. To me, it seemed more like Graphics Pipeline.

Jordan Lee
Jordan Lee

Interesting perspective. I saw Compute Shaders differently - more as GPU Programming.

Casey Brown
Casey Brown

Have you thought about how Compute Shaders relates to Rendering? Adds another layer!

Morgan Taylor
Morgan Taylor

I'd add that GPU Programming is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

I'd add that Rendering is also worth considering in this discussion.

Jordan Lee

Jordan Lee

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of DirectX?

Jordan Lee
Jordan Lee

What did you think about HLSL? That's what really stayed with me.

Casey Brown
Casey Brown

Yes! And don't forget about Compute Shaders - that part was amazing.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches Ray Tracing is brilliant.

Jamie Garcia
Jamie Garcia

I'd add that Shader Development is also worth considering in this discussion.

Riley Martinez
Riley Martinez

I'm not sure I agree about Shader Development. To me, it seemed more like HLSL.

Harper Davis
Harper Davis

I'd add that HLSL is also worth considering in this discussion.

Casey Brown

Casey Brown

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Optimization is blowing my mind!

Casey Brown
Casey Brown

Interesting perspective. I saw Optimization differently - more as Compute Shaders.

Morgan Taylor
Morgan Taylor

For me, the real strength was Compute Shaders, but I see what you mean about Graphics Pipeline.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about HLSL. To me, it seemed more like Optimization.

Morgan Taylor

Morgan Taylor

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Rendering? So DirectX!

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Optimization. To me, it seemed more like HLSL.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches Compute Shaders is brilliant.

Riley Martinez
Riley Martinez

I'm not sure I agree about Optimization. To me, it seemed more like Rendering.

Harper Davis
Harper Davis

What did you think about Optimization? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

For me, the real strength was Compute Shaders, but I see what you mean about Game Development.

Reese Campbell
Reese Campbell

Interesting perspective. I saw HLSL differently - more as Rendering.

Drew Parker
Drew Parker

Great point! It reminds me of Shader Development from another book I read.

Jamie Garcia

Jamie Garcia

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of Shader Development?

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Graphics Pipeline. To me, it seemed more like Compute Shaders.

Riley Martinez
Riley Martinez

Have you thought about how Game Development relates to Ray Tracing? Adds another layer!

Harper Davis
Harper Davis

I completely agree! The way the author approaches Shader Development is brilliant.

Quinn Bennett
Quinn Bennett

Great point! It reminds me of HLSL from another book I read.

Reese Campbell
Reese Campbell

For me, the real strength was DirectX, but I see what you mean about DirectX.

Drew Parker
Drew Parker

I'm not sure I agree about Ray Tracing. To me, it seemed more like Game Development.

Elliot Morgan
Elliot Morgan

I completely agree! The way the author approaches Rendering is brilliant.

Riley Martinez

Riley Martinez

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about GPU Programming?

Riley Martinez
Riley Martinez

What did you think about Optimization? That's what really stayed with me.

Harper Davis
Harper Davis

I completely agree! The way the author approaches DirectX 12 is brilliant.

Quinn Bennett
Quinn Bennett

What did you think about Optimization? That's what really stayed with me.

Reese Campbell
Reese Campbell

I'd add that Rendering is also worth considering in this discussion.

Drew Parker
Drew Parker

I think the author could have developed Graphics Pipeline more, but overall great.

Elliot Morgan
Elliot Morgan

I think the author could have developed GPU Programming more, but overall great.