The Rendering aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.
The quest for solutions to problems is never ending!
This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.
The highly acclaimed author brings a fresh perspective to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.
After reading this, I'll never look at Graphics Pipeline the same way again.
This book redefines what we thought we knew about Compute Shaders.
This book redefines what we thought we knew about Game Development.
<p>Many of the big announcements at <a target="_blank" class="link" href="https://www.engadget.com/gaming/how-to-watch-the-game-awards-2025-on-december-11-205500124.html" data-i13n="cpos:1;pos:1">The ...
Fri, 12 Dec 2025 01:57:27 +0000<img src="https://assetsio.gnwcdn.com/AMD-FSR-Redstone-Radeon-GPU.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Today, AMD are prodding the launch button for FSR Redstone: a suite of upscaling,...
Wed, 10 Dec 2025 15:47:57 +0000
Plot Dissectionist
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Compute Shaders.A must-read for DirectX 12 enthusiasts.
November 17, 2025
Symbolism Sleuth
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in DirectX. What I appreciated most was how the book made Shader Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 7, 2025
Character Critic
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Game Development is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Programming that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for Compute Shaders will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Graphics Pipeline, if not the definitive work.
November 24, 2025
Dialogue Aesthete
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made GPU Computing feel so accessible. I'll definitely be rereading this one - there's so much to take in!
November 11, 2025
Literature Vlogger
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Software Development, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Software Development.
December 7, 2025
Genre Blender
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Computing is excellent, I found the sections on DirectX 12 less convincing. The author makes some bold claims about Shader Development that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.
December 6, 2025
Mystery Solver
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Shader Development, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of HLSL.
November 14, 2025
Booktok Influencer
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Software Development is excellent, I found the sections on Ray Tracing less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing Software Development more than compensate for any weaknesses. Readers looking for Graphics Pipeline will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Graphics Pipeline, if not the definitive work.
December 4, 2025
Storyline Architect
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Rendering, which provides fresh insights into GPU Computing. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that GPU Computing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.
December 8, 2025
Paperback Philosopher
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Graphics Pipeline is excellent, I found the sections on Programming less convincing. The author makes some bold claims about Compute Shaders that aren't always fully supported. That said, the book's strengths in discussing Compute Shaders more than compensate for any weaknesses. Readers looking for HLSL will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.
December 7, 2025
Cover Art Enthusiast
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made GPU Computing feel so accessible. I'll definitely be rereading this one - there's so much to take in!
November 25, 2025
Chapter Whisperer
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Optimization, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computer Graphics. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computer Graphics.
November 21, 2025
The Rendering aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.
The Shader Development aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.
I completely agree! The way the author approaches Graphics Pipeline is brilliant.
Yes! And don't forget about HLSL - that part was amazing.
What did you think about DirectX? That's what really stayed with me.
For me, the real strength was HLSL, but I see what you mean about Optimization.
I'm not sure I agree about Ray Tracing. To me, it seemed more like Game Development.
I'd add that Ray Tracing is also worth considering in this discussion.
Great point! It reminds me of Graphics Pipeline from another book I read.
Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about DirectX 12 really got me thinking.
For me, the real strength was Ray Tracing, but I see what you mean about Game Development.
What did you think about Graphics Pipeline? That's what really stayed with me.
Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 4 thoughts?
I'm not sure I agree about Compute Shaders. To me, it seemed more like Optimization.
I'm not sure I agree about Shader Development. To me, it seemed more like Optimization.
Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of HLSL?
For me, the real strength was GPU Programming, but I see what you mean about Rendering.
Yes! And don't forget about Game Development - that part was amazing.
Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss DirectX 12!
For me, the real strength was DirectX 12, but I see what you mean about GPU Programming.
Yes! And don't forget about Optimization - that part was amazing.
What did you think about Optimization? That's what really stayed with me.
Great point! It reminds me of GPU Programming from another book I read.
Have you thought about how Rendering relates to Optimization? Adds another layer!
For me, the real strength was Shader Development, but I see what you mean about Compute Shaders.
What did you think about Optimization? That's what really stayed with me.
I think the author could have developed Rendering more, but overall great.
Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 9 thoughts?
Great point! It reminds me of GPU Programming from another book I read.
I'd add that Ray Tracing is also worth considering in this discussion.
Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles DirectX? So DirectX!
What did you think about Compute Shaders? That's what really stayed with me.
For me, the real strength was Game Development, but I see what you mean about HLSL.
I'd add that Rendering is also worth considering in this discussion.
I think the author could have developed Ray Tracing more, but overall great.
Great point! It reminds me of Rendering from another book I read.
Great point! It reminds me of DirectX from another book I read.